Login |  Register




Post new topic Reply to topic  [ 59 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next
Author Message
 Post subject: Re: New Competition From Monumental Games
PostPosted: Thu May 14, 2009 6:36 pm 
User avatar
Joined: Mon Apr 27, 2009 10:44 pm
Posts: 454
Location: lincoln uk
frap pick me some up as well mate .i do most of my modeling after the wife gos to bed ,she thinks im such a geek :o

cheers henry

_________________
Image


Profile  Offline
 
 Post subject: Re: New Competition From Monumental Games
PostPosted: Thu May 14, 2009 6:42 pm 
User avatar
Joined: Wed Feb 18, 2009 9:34 pm
Posts: 1949
Location: Cambridgshire
Your too good mate, I might be tempted to swap your pro-plus for a laxative. :mrgreen:

_________________
http://www.nickigoe.co.uk

http://www.nickigoe.blogspot.com


Profile  Offline
 
 Post subject: Re: New Competition From Monumental Games
PostPosted: Thu May 14, 2009 7:40 pm 
User avatar
Joined: Mon Feb 23, 2009 2:08 am
Posts: 358
Location: Minnesota USA
I am sooooooooo going to do this compition, This means over nighters with tons of Amp and coffee. Can't wait to see everyones entries

_________________
-Chris J
www.christopherjeske.com


Profile  Offline
 
 Post subject: Re: New Competition From Monumental Games
PostPosted: Thu May 14, 2009 9:28 pm 
User avatar
Joined: Sun Feb 22, 2009 1:33 pm
Posts: 5099
OK, the next task is almost upon us.

It all sounds great (thanks David) - I can't wait to see what you'll al be doing :mrgreen:

_________________
Mila Executive Producer
info@3d-for-games.com

http://www.3D-For-Games.com
http://www.ThePixelBullies.com


Profile  Offline
 
 Post subject: Re: New Competition From Monumental Games
PostPosted: Fri May 15, 2009 4:35 pm 
User avatar
Joined: Mon Feb 23, 2009 2:08 am
Posts: 358
Location: Minnesota USA
Is the suspence getting to anyone else?

_________________
-Chris J
www.christopherjeske.com


Profile  Offline
 
 Post subject: Re: New Competition From Monumental Games
PostPosted: Fri May 15, 2009 4:56 pm 
User avatar
Joined: Sun Feb 22, 2009 1:33 pm
Posts: 5099
I have the reference photos ready to send out Dave will be posting this up any time now...

:)

_________________
Mila Executive Producer
info@3d-for-games.com

http://www.3D-For-Games.com
http://www.ThePixelBullies.com


Profile  Offline
 
 Post subject: Re: New Competition From Monumental Games
PostPosted: Fri May 15, 2009 6:04 pm 
User avatar
Joined: Tue Apr 07, 2009 5:36 pm
Posts: 13
Thanks for the interest in the new competition; I’ve attached a jpg file with the details of what’s required. As for the reference, Andy will follow up this post with link to loads of high quality images of the asset. I can’t get the forum to accept .doc or .pdf files, so I’ve pasted the details below.

Here’s the Brief:

***********************************************************************

For this bid process, you are asked to perform this pilot test assignment. The test will give us the opportunity to review your quality, creativity and efficiency relating to this specific project. This test should take no longer than fifteen (15) man days to complete. To assist, we have provided samples and references where appropriate.


PILOT ASSET DETAILS: Asset Name: env_monument

Description of Deliverables: Max 8 (preferably) or Max 9 and Texture files
Reference images provided: “env_monument.jpg” and separate ZIP package containing reference.

Other files provided: None


Task Guidelines:

This task is to create a believable asset for current-gen (Xbox 360 / PS3) consoles. The final model should be highly detailed with real-word characteristics and textures.

Asset context: Environment object; can be viewed from all angles and close up to player camera.

Asset geometry: Mesh must be clean and efficient. Material properties are single sided with no inward facing (flipped) normals.

UV’s: Please try and ensure an even texel density throughout. Also ensure all mapping co-ords are contained between the values 0 and 1. Please maximize UV space.

Scale: Metric (Meters) and use System Unit Scale 1cm to 1 Max Unit.

Pivots: Mesh pivots should be centered at 0, 0, 0


Asset Delivery Breakdown (5 files):

1 Max file:
The final mesh should be assigned a Standard material (DX Display enabled) containing all corresponding maps.

Number of polygons (not tris):
Base Model 350
LOD 1: N/A
LOD 2: N/A

MAX FILE NAME: env_monument.max
MAX MATERAIL NAME: env_monument_mat

3 Texture files + 1 PSD:

In-game .TGA files
Original preserved .PSD files (with preserved layers)

TEXTURE FILE NAMES:
1024 x 1024 TGA
2048 x 2048 PSD

env_monument_dif.tga Colour (diffuse) Texture
env_monument_spc.tga Specular Texture*
env_monument_nor.tga Normal Map Texture

env_monument.psd PSD map containing all elements used to create TGA files. Layers should be clear and named sensibly, with groups created for the separate diffuse, spec and normal elements.

*The specular map controls the brightness and colour of highlights.

Other notes: Unfortunately the reference was shot on a sunny day which can cause problems with contrast and shadows. Asset should be textured as if it’s evenly lit with matching light levels throughout.

This kind of asset will benefit greatly from rendering out an AO map, then using Photoshop’s layer blending to maximize its potential within the diffuse. Obviously it would need to share the same UV co-ordinates, so should be planned carefully.

********************************************************************************

Please go ahead and post any questions here – hope you enjoy it!


Attachments:
env_monument.jpg
env_monument.jpg [ 183.36 KiB | Viewed 343 times ]
Profile  Offline
 
 Post subject: Re: New Competition From Monumental Games
PostPosted: Fri May 15, 2009 6:15 pm 
User avatar
Joined: Mon Feb 23, 2009 2:08 am
Posts: 358
Location: Minnesota USA
I hope Max 2009 will be ok, and what do you mean the intricate carving should be created by a normal map?

_________________
-Chris J
www.christopherjeske.com


Profile  Offline
 
 Post subject: Re: New Competition From Monumental Games
PostPosted: Fri May 15, 2009 6:20 pm 
User avatar
Joined: Tue Apr 07, 2009 5:36 pm
Posts: 13
Sure it is. Don't worry too much about that, we're more interested in the quality and effort. If you can't supply a 3D file, then post some good quality screen-grabs. I included the tech stuff so you guys are aware that when delivering an asset - its not just about the visuals ;)

For carving, don't waste polys here, let the normal map do the work...

Cheers,
David.


Profile  Offline
 
 Post subject: Re: New Competition From Monumental Games
PostPosted: Fri May 15, 2009 6:24 pm 
User avatar
Joined: Thu Feb 19, 2009 11:36 am
Posts: 819
Location: UK
This looks like a very interesting test of skills and knowledge for everyone. Can't wait to see the wips.

_________________
Website: http://www.antodonnell.com
Twitter: https://twitter.com/#!/nathdevlin


Profile  Offline
 

Display posts from previous:  Sort by  

Post new topic Reply to topic  [ 59 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next


Who is online

Users browsing this forum: No registered users and 1 guest

Panel

Top You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum
Search for:
Jump to:  
 cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Dizayn Ercan Koc